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Bamboo Forest (Unreal Engine)

Sculpted and painted in Zbrush and some Ground/Bamboo materials created in Substance Designer. Arranged in Unreal Engine. This is a forest environment study for Jeremy Huxley's CGMA class ' Environments and Plants in games'. Inspired by the work of Ruan Jia.

Hosta, Mondo Grass, Ferns ( Sculpted and painted in Zbrush)

Hosta, Mondo Grass, Ferns ( Sculpted and painted in Zbrush)

Bamboo and Maple Trees ( Sculpted and painted in Zbrush)

Bamboo and Maple Trees ( Sculpted and painted in Zbrush)

Ground Textures - Fallen leaves, mud and moss ( Created in Substance Designer)

Ground Textures - Fallen leaves, mud and moss ( Created in Substance Designer)