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Neelima Putcha
Neelima Putcha
3d Modeling/ Surfacing Artist
Los Angeles, United States

Summary

Hi everyone! I am a 3d modeling, surfacing/ texture artist. I live in Los Angeles where I constantly work on my skills in creating assets, worlds, and characters for real-time and for feature/commercial work. My interests lie in texturing and painting challenging 3d assets and digital sculpting fine detail. I am comfortable with the following packages: Maya, Substance Painter, Zbrush, and Photoshop. Please see my resume below:

Neelima Putcha
3D Modeling and Surfacing Artist
neelima.putcha@gmail.com

RELEVANT EXPERIENCE

JADU AR, Los Angeles, CA - 3D Artist
MAY 2022 - Present
● Working on several projects for an online AR and immersive experience.
● Creating optimized 3D models and textures with Maya, Zbrush, and Blender.

Yahoo Ryot Studios, Los Angeles, CA - 3D Artist
AUG 2020 - MAY 2022
● Working on several projects for an online immersive experience.
● Creating optimized 3D models and textures in Maya and Blender.
● Baking and creating maps for low poly models.
● Creating models and textures within the GLTF/ GLB workflow.

Warner Bros. Animation, Los Angeles, CA - Freelance 3D Artist
APRIL 2021 - MAY 2021
● Creating high-quality 3D models and surfacing for an unannounced series.

Spin Master, Los Angeles, CA - Freelance 3D Modeler
FEB 2021 - JUNE 2021
● Modeling and Sculpting doll accessories for 3d printing.
● Assisting with design and adjustments.

Cartoon Network Studios, Los Angeles, CA - Freelance 3D modeler
DEC 2017 - JUNE 2020
● May 2018 & June 2020: Created 3D environments for ‘Victor & Valentino’.
● Dec 2017: Created a complex 3D asset in Maya for a pilot in development.

EDUCATION
Mold3D Academy, Los Angeles, CA - Individual Classes, 2019
Look Development for Stylized Characters, Modeling Appealing Characters

Gnomon School of Visual Arts, Los Angeles, CA - Individual Classes, 2015-2016
Modeling, Texturing, and Lighting classes

Maryland Institute College of Art, Baltimore, MD - Bachelor of Fine Arts, 1999 - 2003
Cum Laude, GPA 3.5, General Sculptural Studies and Computer Graphics

TECHNICAL SKILLS
Texturing & Surfacing: Substance Painter, Mari, Zbrush, Photoshop
Sculpting & Modeling: Maya, Zbrush, Blender
Groom: Xgen
Look Development: Maya, Arnold
Real-time: Unreal Engine, Sketchup, Marmoset Toolbag

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingPBR TexturingTrim SheetsModular building

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Arnold
Arnold
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag

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