Hi everyone! I am a 3d modeling, surfacing/ texture artist. I live in Los Angeles where I constantly work on my skills in creating assets, worlds, and characters for real-time and for feature/commercial work. My interests lie in texturing and painting challenging 3d assets and digital sculpting fine detail. I am comfortable with the following packages: Maya, Substance Painter, Zbrush, and Photoshop. Please see my resume below:
Neelima Putcha
3D Modeling and Surfacing Artist
neelima.putcha@gmail.com
RELEVANT EXPERIENCE
JADU AR, Los Angeles, CA - 3D Artist
MAY 2022 - Present
● Working on several projects for an online AR and immersive experience.
● Creating optimized 3D models and textures with Maya, Zbrush, and Blender.
Yahoo Ryot Studios, Los Angeles, CA - 3D Artist
AUG 2020 - MAY 2022
● Working on several projects for an online immersive experience.
● Creating optimized 3D models and textures in Maya and Blender.
● Baking and creating maps for low poly models.
● Creating models and textures within the GLTF/ GLB workflow.
Warner Bros. Animation, Los Angeles, CA - Freelance 3D Artist
APRIL 2021 - MAY 2021
● Creating high-quality 3D models and surfacing for an unannounced series.
Spin Master, Los Angeles, CA - Freelance 3D Modeler
FEB 2021 - JUNE 2021
● Modeling and Sculpting doll accessories for 3d printing.
● Assisting with design and adjustments.
Cartoon Network Studios, Los Angeles, CA - Freelance 3D modeler
DEC 2017 - JUNE 2020
● May 2018 & June 2020: Created 3D environments for ‘Victor & Valentino’.
● Dec 2017: Created a complex 3D asset in Maya for a pilot in development.
EDUCATION
Mold3D Academy, Los Angeles, CA - Individual Classes, 2019
Look Development for Stylized Characters, Modeling Appealing Characters
Gnomon School of Visual Arts, Los Angeles, CA - Individual Classes, 2015-2016
Modeling, Texturing, and Lighting classes
Maryland Institute College of Art, Baltimore, MD - Bachelor of Fine Arts, 1999 - 2003
Cum Laude, GPA 3.5, General Sculptural Studies and Computer Graphics
TECHNICAL SKILLS
Texturing & Surfacing: Substance Painter, Mari, Zbrush, Photoshop
Sculpting & Modeling: Maya, Zbrush, Blender
Groom: Xgen
Look Development: Maya, Arnold
Real-time: Unreal Engine, Sketchup, Marmoset Toolbag